26 May - 11:22
Brussie have you used your code yet? I tried using my code and it initiated a 120-ish MB download and that was it. Don't seem to have brought any game files down with it. How about you?
26 May - 11:51
Ok my bad, just read this:
26 May - 11:53
Which makes no sense. Alpha in only open from 6pm till 2am today and Saturday. So for the first *insert how long it will take you to download 10Gb on your internet connection*, you'll be sat there waiting for the files to download.
Hopefully this is just a one time thing. After this it will just be updates that hopefully can be pushed out before the 6pm start time.
496 posts07 Jul - 07:25
Alpha v0.2 Dates and Server Times:
Alpha v0.2, Session 1, Launch date: 14/07/17.
Session 1, Start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT)
Alpha v0.2 Session 1, Close date: 15/07/17.
Session 1, End times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT)
Alpha v0.2, Session 2, Launch date: 15/07/17.
Session 2, start times (approx): 18:00 (BST), 13:00 (EDT), 10:00 (PDT)
Alpha v0.2, Session 2, Close date: 16/07/17.
Session 2, Close times (approx): 08:00 (BST), 03:00 (EDT), 00:00 (PDT)
Alpha V0.2 Changelog:
- ManorHouse_V2 implemented -
We’ve made massive changes to the Manorhouse layout on the ‘B long’ lane next to the B bombsite overlook barn. We did this to encourage a smoother flow around that side of the map as well as adding more aggressive and defensive options when playing around that site, ready for the future implementation of our own competitive Search and Destroy styled game mode.
- Movement speed in every stance reduced by 30% across the board.
- Strafe jump distance reduced by 25%.
- Changed prone animation to be more in line with CoD 1/2/4 in order to combat drop-shotting.
- Slower transition to prone.
- Prone rotation arc distance reduced.
- 1st person & 3rd person lean distance increased.
- Changed lean move speed to feel more natural.
- Vault lag bug fixed.
- Prone block implemented -
We’ve implemented a way to remove the frustration of an old school pain - ‘prone block’. There should no longer be a situation where you want to go prone but can’t. Your player model will move to adjust to the environment around it. We’d like to hear your feedback on this feature!